Wednesday, 17 October 2012

board game squares


board game 1

we as a group were set the brief of creating a board game and rules based on the game of squares in the time scale of
one week. the rules of making the game were very simple all it had to do was be easy to play and understand but also
resemble the game of squares, which we found out in a earlier lesson was easier said than done as when you write
rules for a board game you bring your own understanding into play however if some one has never played that game
before they wont have this knollege and will have to follow the rules to the letter.

i was in a group with:

. Jim

. Robin

Robin, jim and I got to work straight away on are board game during class ad quickly came up with some ideas which
influenced are final design. while in class we build a small prototype using a badly drawn grid and several colors
of dice, this first play through was fun however it came up with some pretty minor bugs in the design of the game such
as if a player roles 6 twice they automaticly win, we fixed this problem by letting the players decide where they start
on the board. during this play through we added new features such as the wall jump if you get a one and the portal
gates that teleport you pac man stile across the board.

goals of the game:

the goal of the game was to trap the other player or players in one by one square cubes on the board by drawing lines
(one line per turn)

my role:

i had two major roles in this projects the first was helping design the workings of the game and the second was to
collect the necessary textured required to build the board, as im a 3d modeller i has a texture folder already so
i didnt have to look far.

review of our board game/feed back:
most people within the group agreed that the board game robin, Jim and i built was fun however slow at first due to
the small size of the board but other than that it was playable, one of the comments that kept coming up was allot of
them didnt understand the rule that said you may not block off the portal/ doors as it was unclear how close a line
had to be drawn to count as blocking.

squares monopoly reveiw:
as a concept squares monopoly is a good idea however due to the games over reliance on luck the gameplay quickly
became repetitive with the person rolling the highest rolls getting a huge lead while everyone else who could get
good enough roles got left behind.

mr squares review:
the good point about the mr squares game is the fact it is very easy to understand due to its simple yet clever
design however one thing that lets this game down the most is the fact there is really only one correct path
so everyone does the same thing ending in the person who went first always winning.

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