Structures with in
the games industry:
The matrix structure is usually used by the games industry;
this structure has many different departments all equal to each other and
working on the same product, each department has a manager and above them is
the manager of the company or section of the company.
Hierarchal:
In this structure each department is above another depending
how important they are to the games design progress, at the top of this chain
will be a board or managers or directors and above them the head of the
company.
Independent:
The structure of this type of company is more of a tight nit
group rather than a structure of authority, however there will be someone who
is ether the team leader or manager of the current project.
What kind of companies
are there within the games design industry:
Indie: this kind of company are independent and generally
without publishers financial support, companies consisting of one person or a
group of people on short term projects are considered as indie developers,
because of their small size the structure of the company is more close nit
rather than the hierarchal style of the larger companies (example :team meat)
Corporate: also referred
to as triple A games developers these companies take on both a hierarchal and
matrix structure, the matrix side of the structure refers to the different
departments working together to achieve the goal however as a large company a hierarchal
chain of command is put in place to make sure the sectors of the company meet
their deadlines.
Types of job I’m interested
in:
The kind of job I’m looking for in the industry is 3D modeller
and animator.
Types of jobs available:
Game Artist / Lead Environment Artist
I found this job on technojobs.co.uk
To be considered, you must have:
- At least five years' experience of developing games
- At least two years' experience as a senior technical
artist
- A familiarity with a variety of rendering engines, such as
CryEngine 3, Unreal Engine 3 and Unity 3D
- Expertise in a variety of industry standard software
packages such as, Zbrush, 3DS Max, Maya and Photoshop
- A strong understanding of game pipelines, from initial
design through to successful implementation
At the moment this job is far out of my league however I will
work hard to one day get a similar job to this, I will achieve this by
continuing to work on my 3D skills and try get my work out the one the
internet.
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