Monday, 28 January 2013

structures of companies


Structures with in the games industry:
The matrix structure is usually used by the games industry; this structure has many different departments all equal to each other and working on the same product, each department has a manager and above them is the manager of the company or section of the company.
Hierarchal:
In this structure each department is above another depending how important they are to the games design progress, at the top of this chain will be a board or managers or directors and above them the head of the company.
Independent:
The structure of this type of company is more of a tight nit group rather than a structure of authority, however there will be someone who is ether the team leader or manager of the current project.
What kind of companies are there within the games design industry:
Indie:  this kind of company are independent and generally without publishers financial support, companies consisting of one person or a group of people on short term projects are considered as indie developers, because of their small size the structure of the company is more close nit rather than the hierarchal style of the larger companies (example :team meat)
Corporate: also referred to as triple A games developers these companies take on both a hierarchal and matrix structure, the matrix side of the structure refers to the different departments working together to achieve the goal however as a large company a hierarchal chain of command is put in place to make sure the sectors of the company meet their deadlines.
Types of job I’m interested in:
The kind of job I’m looking for in the industry is 3D modeller and animator.
Types of jobs available:
Game Artist / Lead Environment Artist
I found this job on technojobs.co.uk
To be considered, you must have:
- At least five years' experience of developing games
- At least two years' experience as a senior technical artist
- A familiarity with a variety of rendering engines, such as CryEngine 3, Unreal Engine 3 and Unity 3D
- Expertise in a variety of industry standard software packages such as, Zbrush, 3DS Max, Maya and Photoshop
- A strong understanding of game pipelines, from initial design through to successful implementation
At the moment this job is far out of my league however I will work hard to one day get a similar job to this, I will achieve this by continuing to work on my 3D skills and try get my work out the one the internet. 

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